Archive for May, 2009

Remember: After you rearrange your four quadrants into a new tile, touch it up a little bit. smooth out any harsh lines in the center.

So you want to work with graphics but can ‘t afford Photoshop. You still can have an outstanding graphics program for a lot less money. I use Paint Shop Pro. I do all my design and graphics work in this program and it is absolutely fantastic. I can’t recommend it enough. If you want to do some decent graphics and art work you have got to get a good program and Paint Shop Pro is the affordable solution. It does what the expensive ones do and it is easier to understand.

Read More about Paint Shop Pro Car Free Games
Without a doubt lighting is one of the most important aspects of your video game design work. Lighting can make or break a game. So you really have to get good at manipulating the lighting. And it is not just about putting up lights, it is also about what level of light and what color of light. Some rooms will be dark, some rooms will be light and some rooms will be moody with colors. Also it is great to have areas of rooms that are darkened. Lighting in the game can be very well done so there are dark areas around columns and structures .
Reality Factory Make a video game tutorial: Lesson 6 -Lighting Car Free Online Games Flash

Let’s Begin Manipulating Lights
Click on the Template Tab
Further down in that menu you see the entities drop down box. Pull it down and select light. A light will pop into your room. Hit Enter to accept it into your room.

Now hit the modify brush button and the Move Brush. Click on your new light in one of the three views and move it approximately to the top of the room and the middle of the ceiling. Think of it as being a chandelier hanging from the middle of the ceiling.

Now look on the right side of the workspace. you see the entities attributes box.

The First row is the lighting color attributes. You can manipulate this to get any color you want. The three digits 255 255 and 255 represent Red, Green and Blue. The 255 is the maximum number for that color. And when all three are set to 255 you get white light. If you wanted to get just a pure red light set these numbers to 255, 0, 0 . You should experiment with these color settings. It will make a big difference in your games.

The second row is the light intensity. It is currently set to 150. The higher this number the further out the light will extend. For now set this to 750.

Now let’s run this room and take a look at the lighting. That way you can get a feel for what you have done and manipulate it a bit.

Here is a review of how to build this room:
Now let’s add a character and actually walk around inside this room. This is where it starts to get fun and see! You can have something up and running in just a matter of minutes.

Hit the tab called templates.

Directly underneath this tab, and a little way down the page is a dropdown box called.

Pull down this menu and select Playersetup then hit enter on your keyboard.

This causes a small icon to appear in your room. This (Playersetup) gives your player all of its characteristics.

Now let’s place a player in the game. Reality factory already has pre-made players for you so all you have to do is place it in the game.
Pull down the Entities menu again and select Playerstart.

Now click on your 3d view and look around. Near the floor a lightbulb has been placed in the room. THis is the player start. Hit Enter again and the lightbulb will change to a little red box that says player start.

This is your player!

Now lets run this and take a walk around inside.
Click the Build button. This takes the world you built and compiles it into an actual game world.

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How to write a video game script Fighting Free Games
Writing a video game script offers a challenge that goes well beyond the normal realm of writing. But it is also something that can be tremendously rewarding in the scope of its creativity. Here are some guidelines and tips for writing a video game script.
Today’s video games are based in complex worlds and they tell stories. No longer does a player simply advance through repetitive screens slaying goblins and ghouls in a quest toward the goal. A player now expects to progress through a world where there is a rich history and a plethora of decisions to be made. This adds to the complexity of writing a video game script and it also adds to the richness of the creativity involved.
The first thing you need to think about is that writing a video game script is that it is not the same as writing a movie script. The two processes are similar and you do write a movie like script for your video game but that is only part of the process. There is a whole host of accompanying materials that you need to write for your game script. Here is an overview of what you need to write and why.
Write An Executive overview of the story in prose
This is the most important part of your game script and this is what will sink or float your script. This overview has to tell a compelling and unique story and it should tell the complete story from the opening scene of the game through the major steps all the way to the completion of the game. An overview like this can be almost any size and it would be

very easy for this to be ten written pages or more. Remember that today’s video games are very complex and the stories can be very complex. This overview is also the most important part of the script. You would shop this to game developers to see if they are interested in developing it into a game.
Write a History and Background of the world Fighting Free Online Games
Video games are complete worlds and game designers need to know what the world is like and what kind of history it has. This will help the designers to visualize what the world will look like.
Create a Flowchart for the entire game – Your game is going to be very complex and there will be many decisions that the player will have to make and each decision opens up a whole new path for the player to take. Creating a flowchart is the best way to keep track of all the possible paths through the game.
Create sub-quests and write a prose overview of each quest
Sub quests can be simple or complex but each one is a story in itself and you must tell these stories.
Create character descriptions and bios for all the major characters in the game. Game designers need a complete picture of the characters in the game. Many of the non player characters you create will pop up time and time again. And their story is woven deeply into the fabric of your world. You need to describe this relationship in detail to the game designers.

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Many people have started using Google’s AdSense program, but there are some who find it a bit too uncertain or simply not suiting their own requirements from an ad program.

But thankfully for such people, there are many alternatives to AdSense which attempt to alleviate some of its shortcomings. Here is a list of the most noteworthy ones from the lot with a description concerning each one.

AllFeeds (http://www.allfeeds.com/?action=publishers)
AllFeeds has a great pool of online advertisers to choose from. It also features many display formats that you can choose from. These include banners, buttons, XML feeds, DHTML pop-ups and so on. It also features real time reporting of your ad status. The site will mail a check every month, provided that you earn more then $25.00, while rolling over earnings for the next month if you don’t. Another interesting thing about AllFeeds is that it integrates with Google AdSense, maximizing your earnings with AdSense.

MarketBanker (http://www.marketbanker.com/mb/sell.php)
MarketBanker allows you the unique possiblity to set the pricing for your site. It also allows you to allow or reject any link that appears on your site (although AdSense itself does a very good job of this as well, with URL filters) There’s also a statistics section which will allow you to see how well your site is doing. The ads are small just like AdSense’s and they’re just as easy to set up. Also, registration for MarketBanker is free.

BidClix ( http://www.bidclix.com/PubTop.html)
BidClix is different because it has advertisers compete for clicks on your site, which in turn is meant to generate the highest possible profits for your page. It also has a very large pool of advertisers which ensure there are plenty of people to choose your site. However, it does require more polish on site contents then AdSense. As most sites, real time statistics are available and its very easy to get started with this service, but it’s also very flexible.

Chitika (http://www.realcontext.com/index.php?option=RealContext:+Contextual+Targeting+Engine)
RealContext uses Artificial intelligence to retrieve the most relevant ads for your page. And there’s an extra feature which makes RealContext unique as well. Keywords are selected based upon which previous selections payed off and which didn’t. That means there’s a constant feedback process that ensures you gain better revenue from your ads. It also supports blocking certain adds and child-safe filtering and many more options.

AdHearus (http://adhearus.com/webmaster.php)
AdHearus is a very feature-packed contextual ad provider. As with AdSense, advertisements are targeted but it doesn’t stop here at all. The ads are very flexible, you can select from text-ads, banners, rectangles, pop-ups, pop-unders or skyscrapers. You can also display your own ads, through rotation, both on your site and on other affiliate sites, which makes AdHearus a hybrid with conventional advertising technologies. There’s a very comprehensive on-line real time reporting feature and, as usual with such services, starting out is free and it’s a breeze.

AffiliateSensor (http://www.affiliatesensor.com/)
AffiliateSensor has highly customizable ad blocks, which you can make for yourself with an easy to use on-line interface. You also get realtime reporting with clicks-by-domain, page and refferer. There’s integration with Google AdSense as well, through the google_alternate_ad_url so AffiliateSensor can be used as a substitute for Google PSA’s (Public Service Ads).

Kanoodle Bright Ads (http://www.kanoodle.com/about/brightads.cool)
Kanoodle’s offering allows publishers to get ads related to topics or segments, and not the traditional keyword oriented ads. The site also groups publisher sites with advertisers by hand to ensure high-revenue generating ads. And speaking of revenue, the amount of money you receive is a clear 50% share of the amount of money Kanoodle recieves for an advertiser.

TargetPoint (http://publisher.targetpoint.com)
TargetPoint is oriented more towards content publishers. It offers full control over the look the ads, statistics over your site’s overall performance and better revenue. It’s free to register and you earn a guaranteed 60% of the total revenue. You can get payed with Paypal of Bank checks and (most times) wire transfers as well.

Clicksor (http://www.clicksor.com)
Clicksor will earn you as much as 60% from the amount of money your website produces. What you get is about the same as AdSense, there are targeted text ads, you can view the revenues from your website in real time. You can receive money via PayPal or through a check every two weeks, provided that you have earned more then $50. If you haven’t made that much, your earning roll over to the next period

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